Managing from One Step Back CAD
Managers work in an environment where they can get their work done by taking a
hands on approach. They do the actual work themselves. They are
charged with customizing or standardizing a process and they develop the outline
and procedures to do so. There is a need for custom content and they
create it.
But there is also a portion of the job that requires them to take one step
back. To move away from the work and motivate others to actually do it.
They become an encourager. They spur others on to get things done. It is
one step back because they are moving others to actions that they have planned
themselves. They get others to follow guidelines that they produced.
In this role the CAD Manager works through others. They are not coming
in direct contact with the work, but they are directly coming in contact with
those who do.
Here are some tips for making these interactions more productive:
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Managing from Two Steps Back
CAD Managers have to work from a distance. They are not the ones
creating and editing files and models. Others do that and the CAD Manager
is removed from the direct process. They can be "one step back" as
outlined in another post, or even two steps back...
Being two steps back means that the CAD Manager is providing information and
perspective that drives others to action. When they are one step back,
they are providing plans, processes and procedures to others to put into
practice. When they are two steps back, they are providing input that
stirs others to create those plans, processes and procedures. By getting
others to do the planning, the CAD Manager increases their reach and influence
but without the lose of control that needs to be in place. They become the
adviser and provide approval.
Here are some suggestions to help this approach:
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Book review
AutoCAD 2011 and AutoCAD LT 2011 - No
Experience Required
AutoCAD 2011 and AutoCAD LT 2011 – No Experience Required published by Sybex
under their Serious Skill efforts was written by Donnie Gladfelter. This is a
massive collection of information for those that are just starting and those
that have years of use under their belts. There are seventeen chapters
dedicated to the basic of opening files, creating objects and navigating the
interface to rendering and materials. The breadth of topics covered is
impressive.
Read the full review...
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